When there’s a runner heading home and the ball is hit to the outfield, the fielder has one option: charge the ball, field it on the run, and throw on a line to home. No backup. No setup. Do or die. This is the most aggressive fielding play in the game.

What you need: A glove, 6 baseballs, a target (catcher or marker at home plate, 80 feet away).

Setup: Kid in the outfield 80 feet from home plate. You stand 50 feet to the side with the bucket.

How to run it:

  1. Cue: Drop, Show, Funnel, Send. On a do-or-die, all four happen while running forward at full speed.
  2. Roll or hit a one-hop grounder in front of the kid that won’t reach them if they wait.
  3. They charge full speed, field on the run with the glove, and throw to the target on a line. The throw should hit the target chest-high.
  4. Do 6 reps. Reset and tell them what you saw after each.
  5. Last 2: add a runner. The runner starts 30 feet from home and runs on contact.

What to watch: The throw flight. A do-or-die throw cannot be a rainbow. It has to be on a line, ankle-high to chest-high, and reach the target on one bounce or no bounce.

If they’re struggling: Use a closer target (60 feet). Slower rolls.

If they’ve got it: Move target to 100 feet. Add a runner who’s been running for two seconds before the ball is rolled.